| 1 | black | blade | brute |
| 2 | blood | blood | creeper |
| 3 | bone | bond/bound | delver |
| 4 | death | claw | fiend |
| 5 | demon | cloak/cloaked | filcher |
| 6 | doom | doom | foamer |
| 7 | dread | fang | gnasher |
| 8 | flame | fiend | horde/hordling |
| 9 | ghost | fire | howler |
| 10 | grim | gaunt | hulk |
| 11 | ice | haunt | lasher |
| 12 | iron | horn | leaper |
| 13 | night | maw | racer |
| 14 | poison | rake | reaver |
| 15 | razor | scale | ripper |
| 16 | spell | spike | scourge |
| 17 | stone | tusk | sneak |
| 18 | storm | warp/warped | swarm |
| 19 | thunder | wing | titan |
| 20 | wind | wrack | wurm |
With attacks and abilities built right into the name, spelled out in ubiquitous damned adjectival compound nouns, a DM need only decide the creature's level range and role, and let 'er rip.
EDIT [in response to James Mishler]: The beauty of 4e is scalabilty, to wit
| 21 | acid | crawl | bloodbeast |

0 Comments